I still have tons of pictures and game companies to review. I’ll try and get everything in this week.
Today I will highlight some of the things we brought home with us. We tend to be attracted to the independent and unusual and most of our game purchases reflect the little guy trying to make a living, and larger companies giving the weird a chance. We are just catching our breath, so we haven’t play tested everything yet, but will definitely get a chance to at the upcoming International Tabletop Day event we are hosting this Saturday. Hint, hint….you should come and play games with us.
We first ran into the illustrator of MSfG at last years PAX. My wife was immediately taken by Betsy Peterschmidt’s enthusiasm and adorable paintings. It was great to see that this year they had crowd funded the game and had a beautiful packaged edition ready for sale. In MSfG you play as houses of the lauded Miskatonic University. You build your opponents deck to protect your house from losing sanity. Sanity loss comes in the form of Lovecraftian Elder Gods and minions who populate the faculty. The house that is not a dribbling mass of brain mush by the end of the game wins. More info and a video intro can be found on the successful Kickstarter page for the game.
Flame War is a game by Andy Chambers who was the creative director of StarCraft II. The game looks quick, (15-20 min sessions) and seems to have a snappy sense of humor. You are an online forum moderator attempting to gain control of a message board gone bad. Players attempt to troll each other, play Brony cards, fight each other with sarcasm cards and generally create mayhem until their thread is shut down.
WoMH is probably the most complicated of the games to explain. The Special Edition box we purchased was small, but promised up to 28 players. The rules seem complex and fluid. Digging a little deeper WoMH seems to be based on a Russian party game from the mid eighties called Mafia. It appears there are a ton of informal and commercial variants. I dig games with challenging rules, so this should be fun to dive into.
The last physical purchase we made was Ravenloft. I’ve had my eye on this for a long time and really regretted not picking it up on sale a few months ago. Ravenloft is also by the biggest publisher in the group, the RPG behemoth Wizards of the Coast (Who is now owned by Hasbro). Ravenloft is essentially a structured Dungeons and Dragons adventure, in fact, it is an actual Dungeons and Dragons licensed product and follows the format of a standard pen and paper adventure. I love Dungeons and Dragons, but often do not have half a day to set aside for a campaign so things like this game fill that need. Randomized dungeons, a horror theme, 42 miniatures and compatibility with my Dungeon Command games make this very attractive to my classic gaming roots.
Last in the group is Forbidden Desert by Gamewright. Their original game Forbidden Island was very popular in general and in our household. So we pre-ordered this game and are having it shipped to us when it is completed. I LOVE cooperative games where the group has to work together to solve the main goal. Forbidden Island was a very satisfying experience in this regard and I expect the next game in the series to be even more so. You have crashed in a lost city, a sandstorm is coming, the board is constantly shifting and you discover unknown technology while trying to escape. This pretty much sounds like my dream career.
Forbidden Desert Trailer
Whew, well that’s the bulk of what we purchased. We saw and wanted to buy a lot more, but alas, we are not wealthy. Come ask questions about these games or any other on our Facebook page and continue the discussion!